Difference between revisions of "Artillery"
(Created page with "256px|thumb|right|Artillery The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage targets up to 5 units away. Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they h...") |
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[[File:Artillery.png|256px|thumb|right|Artillery]] | [[File:Artillery.png|256px|thumb|right|Artillery]] | ||
The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the [[Cruiser]] as it can engage targets up to 5 units away. | The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the [[Cruiser]] as it can engage land and surface targets up to 5 units away. | ||
Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach. | Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach. |
Revision as of 13:26, 29 April 2022
The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.
Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach.
Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.
Produced By | Factory |
Category | Land |
Health | 80 |
Speed | 0.33 units/sec |
Visibility | Normal |
Production Cost | 36 |
Capital Upkeep | 2.5 |
Energy Upkeep | 0.0 |
Cargo Space | 0 |
Cargo Size | 2 |
Land Damage / sec | 3.6 |
Land Range | 5.0 units |
Surface Damage / sec | 3.0 |
Surface Range | 5.0 units |
Surface Damage Eff. | 8.3 |
Air Damage / sec | 8 |
Air Range | 1.5 units |
Air Damage Eff. | 8.3 |
Conquer Eff. | 8.3 |