Difference between revisions of "Artillery"

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Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.
Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.


{| class="wikitable"
{| class="wikitable"  
|+ Artillery
|+ Artillery
|-
|-
| Produced By || [[Factory]]
| Produced By
| [[Factory]]
|-
|-
| Category || [[Land]]
| Cost
| 80 capital
|-
|-
| Health || 80
| Speed
| 0.33 u/sec
|-
|-
| Speed || 0.33 units/sec
| Production Cost
| 30.0 capital
|-
|-
| Visibility || Normal
| Production Time
| 51.4 s
|-
| Upkeep
| 2.5 capital/min
|-
|-
| Production Cost || 36
| Energy Consumption
| None
|-
|-
| Capital Upkeep || 2.5
| Land Units Damage
| Grenade: 3.6 HP/s<br>Range: 5.0 u
|-
|-
| Energy Upkeep || 0.0
| Sea Units Damage
| Grenade: 3.0 HP/s<br>Range: 5.0 u
|-
|-
| Cargo Space || 0
| Air Units Damage
| Grenade<sup>1</sup>: 3.0 HP/s<br>Range: 1.5 u
|-
|-
| Cargo Size || 2
| Conquer Efficiency
| Grenade: 3.0 HP/s<br>Efficiency: 8.3%
|-
|-
| Land Damage / Sec || ''grenades'' 3.6
| Cargo Space
| 0
|-
|-
| Land Damage Efficiency || ''grenades'' 10.0
| Size (cargo space requirement)
| 2
|-
|-
| Land Range || ''grenades'' 5.0 units
| Stealthy
| No
|-
|-
| Surface Damage / Sec || ''grenades'' 3.0
| Recon
|-
| No
| Surface Damage Efficiency || ''grenades'' 8.3
|-
| Surface Range|| ''grenades'' 5.0 units
|-
| Air Damage / Sec || ''grenades'' 8
|-
| Air Damage Efficiency || ''grenades'' 8.3
|-
| Air Range || ''grenades'' 1.5 units
|-
| Conquer Damage / Sec|| 3.0
|-
| Conquer Efficiency || 8.3
|}
|}
<sup>1)</sup> Except Bombers

Revision as of 22:02, 16 May 2022

Artillery

The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.

Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach.

Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.

Artillery
Produced By Factory
Cost 80 capital
Speed 0.33 u/sec
Production Cost 30.0 capital
Production Time 51.4 s
Upkeep 2.5 capital/min
Energy Consumption None
Land Units Damage Grenade: 3.6 HP/s
Range: 5.0 u
Sea Units Damage Grenade: 3.0 HP/s
Range: 5.0 u
Air Units Damage Grenade1: 3.0 HP/s
Range: 1.5 u
Conquer Efficiency Grenade: 3.0 HP/s
Efficiency: 8.3%
Cargo Space 0
Size (cargo space requirement) 2
Stealthy No
Recon No

1) Except Bombers