Difference between revisions of "Infantry"

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[[File:Infantry.png|256px|thumb|right|Infantry]]
[[File:Infantry.png|256px|thumb|right|Infantry]]
The Infantry unit is a cheap and expendable unit that has the highest territory conquering efficiency of all units. The infantry shines in numbers as they can spread out to conquer territories and make it difficult for other, more expensive, units to advance. Infantry units are rapidly produced in [[Barracks]] at a low cost.
The infantry unit is a good and somewhat expendable all-around unit. It is cheap to produce in [[Barracks]] and it has the highest conquering efficiency of all units. In the early game, sending infantry out to conquer territories in all direction is usually recommended.
 
In large numbers, infantry can be difficult for the enemy to combat against even if the enemy has more technological units. In larger numbers they have the ability surround other units and structures. In small numbers, however, the infantry can easily be picked off by nearly any other unit. Helicopters are particularly dangerous to infantry and deployed artillery can fire on approaching infantry weakening and killing them.


{| class="wikitable"
{| class="wikitable"
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| Produced By || [[Barracks]]
| Produced By || [[Barracks]]

Revision as of 12:35, 29 April 2022

Infantry

The infantry unit is a good and somewhat expendable all-around unit. It is cheap to produce in Barracks and it has the highest conquering efficiency of all units. In the early game, sending infantry out to conquer territories in all direction is usually recommended.

In large numbers, infantry can be difficult for the enemy to combat against even if the enemy has more technological units. In larger numbers they have the ability surround other units and structures. In small numbers, however, the infantry can easily be picked off by nearly any other unit. Helicopters are particularly dangerous to infantry and deployed artillery can fire on approaching infantry weakening and killing them.

Infantry
Produced By Barracks
Category Land
Health 90
Speed 0.36 units/sec
Visibility Normal
Production Cost 17
Capital Upkeep 1.2
Energy Upkeep 0.0
Cargo Space 0
Cargo Size 1
Surface Damage / sec 3.0
Surface Damage Eff. 17.9
Air Damage / sec 3.0
Air Damage Eff. 18
Conquer Eff. 17.9