Artillery
The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.
Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach.
Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.
Produced By | Factory |
Category | Land |
Health | 80 |
Speed | 0.33 units/sec |
Visibility | Normal |
Production Cost | 36 |
Capital Upkeep | 2.5 |
Energy Upkeep | 0.0 |
Cargo Space | 0 |
Cargo Size | 2 |
Land Damage per Second | grenades 3.6 |
Land Damage Efficiency | grenades 10.0 |
Land Range | grenades 5.0 units |
Surface Damage per Second | grenades 3.0 |
Surface Damage Efficiency | grenades 8.3 |
Surface Range | grenades 5.0 units |
Air Damage per Second | grenades 8 |
Air Damage Efficiency | grenades 8.3 |
Air Range | grenades 1.5 units |
Conquer Damage | 8.3 |
Conquer Efficiency | 8.3 |