Difference between revisions of "Line War 23T1 2v2 Tournament"

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(Created page with "'''Line War 23T1 Tournament March 27 - April 2''' <big>TO BE DECIDED - EVERYTHING BELOW IS JUST A PRELIMINARY OUTLINE! A NOTIFICATION WILL BE POSTED IN DISCORD ONCE THE FINAL VERSION OF THIS DOCUMENT IS READY.</big> Note: Information may change before the tournament, come back to this page and look out for any changes. Welcome to the second official Line War tournament! The tournament begins with a group stage held during March 27 through March 31. The final stage beg...")
 
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'''Line War 23T1 Tournament March 27 - April 2'''
'''Line War 23T1 Tournament March 27 - April 2'''
<big>TO BE DECIDED - EVERYTHING BELOW IS JUST A PRELIMINARY OUTLINE! A NOTIFICATION WILL BE POSTED IN DISCORD ONCE THE FINAL VERSION OF THIS DOCUMENT IS READY.</big>


Note: Information may change before the tournament, come back to this page and look out for any changes.
Note: Information may change before the tournament, come back to this page and look out for any changes.
Line 49: Line 47:
* The grand final features the winner of the winners’ brackets against the winner of the losers’ brackets. There will be 1-2 matches where the winner of the winner’s bracks need only to win once in the grand final and the winner of the losers’ brackets must win twice to become crowned the champion.
* The grand final features the winner of the winners’ brackets against the winner of the losers’ brackets. There will be 1-2 matches where the winner of the winner’s bracks need only to win once in the grand final and the winner of the losers’ brackets must win twice to become crowned the champion.


=== Matchmaking ===
=== Playing a match ===
[[File:TournamentMatchDetails.png|thumb|right]]
[[File:TournamentMatchDetails.png|thumb|right]]


[[File:TournamentMatchInfo.png|thumb|right]]
[[File:TournamentMatchInfo.png|thumb|right]]


[[File:TournamentInGameLobby.png|thumb|right]]
* Click on the Match Details magnifying glass by your next Match to find the details of which seed to play and what lobby password to use
* The matches must be played in order as displayed on the tournament site - https://challonge.com/linewar23T1
* Whoever comes first creates the public 1v1 lobby in-game with the specified password and seed
* Click on the Match Details magnifying glass by your next Match to find the details of which Seed to play and what Lobby name to join
* Second player joins lobby via the browser
* In the game go to Challenge and enter a custom Lobby name as stated in the match details, e.g. ''phoenix'' and click on Connect
* Seed must not be changed
* Any of the players may change the seed to the seed specified in the match details
* Wait in the lobby until your opponent arrives and start the match
* Wait in the lobby until your opponent arrives and start the match as soon as possible
* If the opponent does not show up within 15 minutes of a match start, the present player will win by forfeit. See “Reporting” if this happens.


=== Map Selection ===
=== Scheduling the next match ===
* A pool of world seeds will be determined before the tournament starts.
* Find your next match and opponent and an opportunity to play as soon as possible
* World seeds from the predetermined pool will be randomly assigned to matches when they are announced. The seed for a match can be seen in the match details on the tournament site.
* The matches must be played in order, as displayed on the tournament site - https://challonge.com/linewar23T1
* An indicative max delay of 12 hours, after sending or receiving a match time proposal, is acceptable in the group stage
* Two max delays of 8 hours each, after sending or receiving a match time proposal, is acceptable in the finals stage. If 2 such delays have already been utilized, players are expected to show up on a much shorter notice
* The tournament organizer might issue a walk-over if you fail to show up for a match or consistently delay the start of your matches (as indicated above)


=== Match Rules ===
=== Match results ===
* All units and structures in the game are allowed.
* Results will automatically be recorded and accessible to the tournament organizer, no manual actions are required by players
* All strategies are allowed.
* Replays will be automatically recorded and stored for each match, no manual action is required by players
* Do not extend a match longer than necessary - resign when you see little to no chance to win.
* Replays and results will be publically available to everyone following the event
* Players who deliberately delay matches, e.g. by extensive “turtling” and/or building hidden structures to prolong a match, will get disqualified at the discretion of the tournament organizer.  See “Reporting” if this happens.
* The base rule is that a disconnected player loses the match. If both players agree, a connection problem can be reported to the tournament organizer and upon confirmation, the match can be replayed if timing allows. See “Reporting” if this happens.


=== Reporting ===
=== Match rules ===
* All units and structures in the game are allowed
* All strategies are allowed
* Do not extend a match longer than necessary - resign when you see little to no chance of winning
* Players who deliberately delay matches, e.g. by extensive “turtling” and/or building hidden structures to prolong a match, will get disqualified at the discretion of the tournament organizer (see “Reporting”)
* The base rule is that a disconnected player loses the match. If both players agree, a connection problem can be reported to the tournament organizer and upon confirmation, the match can be replayed if timing allows (see “Reporting” below)
 
=== Reporting problems ===
Any problems encountered during the tournament should be reported in the [https://discord.com/channels/593066724287578140/1080939759871991818 tournament-problems] Discord channel. It  will then be handled by a tournament organizer. Examples of such problems are
Any problems encountered during the tournament should be reported in the [https://discord.com/channels/593066724287578140/1080939759871991818 tournament-problems] Discord channel. It  will then be handled by a tournament organizer. Examples of such problems are


* bad sportsmanship, foul language, cheating or extensive prolongment of a match
* bad sportsmanship, foul language, cheating or extensive prolongment of a match
* needing to replay a match as mutually agreed upon
* needing to replay a match as mutually agreed upon
* opponent not showing up for a match
* opponent not showing up for a match or delaying the match start considerably


=== In-Game Chat ===
=== In-Game Chat ===
* Act friendly, no harsh language, and respect your opponent. It is recommended to start a match with a “GL HF” chat message (meaning Good Luck, Have Fun) and end a match with “GG” chat message (meaning Good Game) before resigning.
* Act friendly, no harsh language, and respect your opponent. It is recommended to start a match with a “GL HF” chat message (meaning Good Luck, Have Fun) and end a match with “GG” chat message (meaning Good Game) before resigning.
* Chat is allowed during matches, but spamming is not tolerated.
* Chat is allowed during matches, but spamming is not tolerated
 
=== Results and Replays ===
* Results will automatically be recorded and accessible to the tournament organizer, no manual actions are required by players
* Replays will be automatically recorded and stored for each match, no manual action is required by players
* Replays and results will be publically available to everyone following the event


== Prizes ==
== Prizes ==
Line 112: Line 111:


== Preparing for the tournament ==
== Preparing for the tournament ==
# Signup to participate in the tournament, signup starts 2 weeks before the tournament (see Links, Dates and Times)
# Signup to participate in the tournament (see 'Dates and times' above)
# Keep your eyes open for invitations sent by email (check your spam folder), 1 week before the tournament (see Dates and Times)
# Join the Discord server (see 'Links') and ensure that you can access the various tournament channels
# Confirm your invitation, if you received one no later than 4 days before the tournament (see Dates and Times)
# Join the Discord server (see Links) and ensure that you can access the #tournament channels
# Ensure that you have the most recent version of Line War installed before the tournament starts
# Ensure that you have the most recent version of Line War installed before the tournament starts
# Ensure that you visit the tournament site (see Links) and familiarize yourself with where you see match details
# Ensure that you visit the tournament site (see 'Links') and familiarize yourself with where you see match details
# Read through and make sure you understand the rules above carefully
# Read through and make sure you understand the rules above carefully

Revision as of 11:55, 17 March 2023

Line War 23T1 Tournament March 27 - April 2

Note: Information may change before the tournament, come back to this page and look out for any changes.

Welcome to the second official Line War tournament! The tournament begins with a group stage held during March 27 through March 31. The final stage begins with a Round of 16 and is held between March 31 through April 2. There is a participants cap of 32 players. Match replays will be recorded. Playoff matches, and selected group stage matches, will be streamed with commentary to the Line War Twitch and YouTube channels.

Who can participate?

Participation requires

  • playing at least 10 ranked matches since the date of the last ladder reset March 13, 19:00 UTC+0
  • that played matches must be against a minimum of 7 unique opponents
  • signing up at the Challonge tournament site
  • being among the top 32 applicants according to the positions of the Line War Leaderboard at March 25, 10:00 UTC+0
  • being a member of the Line War Discord
  • checking-in at the Challonge tournament site 1 day before tournament begins

Dates and Times

Sign up before March 25, 10:00 UTC+0
Check-in begins March 26, 10:00 UTC+0
Group Stage March 27, 10:00 UTC+0
Final Stage March 31, 10:00 UTC+0

Spectators

  • Spectators can follow the results live on the tournament website.
  • Some matches will be streamed live with commentary on the official Line War Twitch channel.
  • Selected group stage matches and all final stage matches will be watchable with commentary on the official Line War YouTube channel.
  • Players may also stream their matches on their own Twitch and YouTube channels and/or in the Line War Discord server.

See links below for tournament website, Twitch, and YouTube channels.

Rules

Tournament Details

  • Website: https://challonge.com/linewar23T1
  • 32 players
  • Day 1-5 features the group stage
  • 8 groups of 4 players
  • Each player will play once against the other 3 players in the group
  • The top 2 players from each group advance to the final stage
  • Day 5-7 features the final stage with double-elimination
  • 16 players will participate in the final stage
  • Upon first loss in the final stage, a player will move to the losers’ brackets for a second chance
  • The grand final features the winner of the winners’ brackets against the winner of the losers’ brackets. There will be 1-2 matches where the winner of the winner’s bracks need only to win once in the grand final and the winner of the losers’ brackets must win twice to become crowned the champion.

Playing a match

TournamentMatchDetails.png
TournamentMatchInfo.png
  • Click on the Match Details magnifying glass by your next Match to find the details of which seed to play and what lobby password to use
  • Whoever comes first creates the public 1v1 lobby in-game with the specified password and seed
  • Second player joins lobby via the browser
  • Seed must not be changed
  • Wait in the lobby until your opponent arrives and start the match

Scheduling the next match

  • Find your next match and opponent and an opportunity to play as soon as possible
  • The matches must be played in order, as displayed on the tournament site - https://challonge.com/linewar23T1
  • An indicative max delay of 12 hours, after sending or receiving a match time proposal, is acceptable in the group stage
  • Two max delays of 8 hours each, after sending or receiving a match time proposal, is acceptable in the finals stage. If 2 such delays have already been utilized, players are expected to show up on a much shorter notice
  • The tournament organizer might issue a walk-over if you fail to show up for a match or consistently delay the start of your matches (as indicated above)

Match results

  • Results will automatically be recorded and accessible to the tournament organizer, no manual actions are required by players
  • Replays will be automatically recorded and stored for each match, no manual action is required by players
  • Replays and results will be publically available to everyone following the event

Match rules

  • All units and structures in the game are allowed
  • All strategies are allowed
  • Do not extend a match longer than necessary - resign when you see little to no chance of winning
  • Players who deliberately delay matches, e.g. by extensive “turtling” and/or building hidden structures to prolong a match, will get disqualified at the discretion of the tournament organizer (see “Reporting”)
  • The base rule is that a disconnected player loses the match. If both players agree, a connection problem can be reported to the tournament organizer and upon confirmation, the match can be replayed if timing allows (see “Reporting” below)

Reporting problems

Any problems encountered during the tournament should be reported in the tournament-problems Discord channel. It will then be handled by a tournament organizer. Examples of such problems are

  • bad sportsmanship, foul language, cheating or extensive prolongment of a match
  • needing to replay a match as mutually agreed upon
  • opponent not showing up for a match or delaying the match start considerably

In-Game Chat

  • Act friendly, no harsh language, and respect your opponent. It is recommended to start a match with a “GL HF” chat message (meaning Good Luck, Have Fun) and end a match with “GG” chat message (meaning Good Game) before resigning.
  • Chat is allowed during matches, but spamming is not tolerated

Prizes

Over time, prizes may change as Line War grows in popularity. For this first tournament, the prizes are more of a symbolic nature:

  • 1st Place
    • Discord Tournament Champion Role
    • 10x Line War Steam Keys (to give to friends, cannot be sold)
  • 2nd Place
    • Discord Tournament Silver Role
    • 5x Line War Steam Keys (to give to friends, cannot be sold)
  • 3rd Place
    • Discord Tournament Bronze Role
    • 2x Line War Steam Keys (to give to friends, cannot be sold)
  • All Finalists
    • Discord Tournament Finalist Role

Links

Preparing for the tournament

  1. Signup to participate in the tournament (see 'Dates and times' above)
  2. Join the Discord server (see 'Links') and ensure that you can access the various tournament channels
  3. Ensure that you have the most recent version of Line War installed before the tournament starts
  4. Ensure that you visit the tournament site (see 'Links') and familiarize yourself with where you see match details
  5. Read through and make sure you understand the rules above carefully