Select World

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Revision as of 10:49, 4 May 2022 by Imphenzia (talk | contribs)
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Alpha-30-Select-World-1.jpg

When you've pressed "Play Now" to matchmake against a random opponent, or when you have challenged a Steam friend - you will arrive in the "Select World" screen.

Selecting a World

  • Any player can click the "Random" button to randomly select a world seed between 0 - 99999. As the random button is clicked, the world will be regenerated for all players.
  • You can manually type in a seed and press Enter to return to your favorite world seeds.
  • You can press "Enter" to open up the chat window. In the chat you can agree on a map to play. Alternatively, simply press the "Ready" button in the lower right corner to indicate that you are ready to play on this world seed.
  • When both players have pressed "Ready" the match will begin.

Analyze the World

It's recommended that you analyze the world in the "Select World" screen as provides a good overview. There are four key aspects of the world to take into account:

The Terrain

Terrain Overview.jpg
  • Plains
Land units can move at maximum speed across plains but it offers no coverage or protection.
  • Forest
Forests offer the best concealment for your units and structures. Riflemen (Infantry and Commandos) get a firepower bonus in forest-combat. All units travelling through forests move significantly slower, especially in mountainous terrain in territories that you do not control. Keep in mind, it also takes 50% longer time to build structures in forests. Takeaway: Use forests to hide units and structures.
  • Mountains
Mountains also hide your units, but not as effectively as forests do. All units get an armor (“survivability”) bonus in mountain-combat. For a Defending unit, this armor bonus will be substantial. Mountain-travel is very slow: Only 50% of normal speed. Keep in mind, it also takes 67% longer time to build structures in mountains.

Takeaway: Mountain defenders are very strong!

  • Sea
Only sea and air units can travel across sea and those units require energy to move.