Difference between revisions of "Main Page"
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Line 11: | Line 11: | ||
! Unit | ! Unit | ||
! Category | ! Category | ||
! Health (HP) | ! Health<br>(HP) | ||
! Speed<br>(u/sec) | ! Speed<br>(u/sec) | ||
! Production Cost<br>(capital) | ! Production Cost<br>(capital) | ||
Line 20: | Line 20: | ||
! Sea Damage | ! Sea Damage | ||
! Air Damage | ! Air Damage | ||
! Conquer Efficiency | ! Conquer Efficiency | ||
! | ! Stealth | ||
! Recon | |||
|- | |- | ||
| [[Infantry]] | | [[Infantry]] | ||
Line 35: | Line 35: | ||
| Rifle 3.0 HP/s<br>Range 1.5 u | | Rifle 3.0 HP/s<br>Range 1.5 u | ||
| Rifle 3.0 HP/s<br>Range 1.5 u | | Rifle 3.0 HP/s<br>Range 1.5 u | ||
| Rifle 3.0 HP/s | | Rifle 3.0 HP/s<br>17.9% | ||
| No | |||
| No | | No | ||
|- | |- | ||
Line 50: | Line 50: | ||
| Rifle 5.0 HP/s<br>Range 1.5 u | | Rifle 5.0 HP/s<br>Range 1.5 u | ||
| Rifle 3.0 HP/s<br>Range 1.5 u | | Rifle 3.0 HP/s<br>Range 1.5 u | ||
| Rifle 5.0 HP/s | | Rifle 5.0 HP/s<br>16.7% | ||
| Yes | |||
| | | Yes | ||
|- | |- | ||
| [[Artillery]] | | [[Artillery]] | ||
Line 65: | Line 65: | ||
| Grenade 3.0 HP/s<br>Range 5.0 u | | Grenade 3.0 HP/s<br>Range 5.0 u | ||
| Grenade 3.0 HP/s<br>Range 1.5 u | | Grenade 3.0 HP/s<br>Range 1.5 u | ||
| Grenade 3.0 HP/s<br> | | Grenade 3.0 HP/s<br>8.3% | ||
| No | |||
| No | | No | ||
|- | |- | ||
Line 80: | Line 80: | ||
| Projectile 7.0 HP/s<br>Range 1.5 u | | Projectile 7.0 HP/s<br>Range 1.5 u | ||
| Projectile 3.0 HP/s<br>Range 1.5 u | | Projectile 3.0 HP/s<br>Range 1.5 u | ||
| Projectile 7.0 HP/s<br> | | Projectile 7.0 HP/s<br>16.2% | ||
| No | |||
| No | | No | ||
|- | |- |
Revision as of 13:47, 16 May 2022
Welcome to the Line War Wiki
With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.
Game Start Sequence
Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.
Units
Unit | Category | Health (HP) |
Speed (u/sec) |
Production Cost (capital) |
Production Time (seconds) |
Capital Upkeep (capital/min) |
Energy Upkeep (energy/min) |
Land Damage | Sea Damage | Air Damage | Conquer Efficiency | Stealth | Recon |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry | Land | 90 | 0.37 | 17.0 | 34.0 | 1.2 | 0.0 | Rifle 3.6 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s 17.9% |
No | No |
Commando | Land | 90 | 0.44 | 30.0 | 60.0 | 2.1 | 0.0 | Rifle 6.0 HP/s Range 1.5 u |
Rifle 5.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 5.0 HP/s 16.7% |
Yes | Yes |
Artillery | Land | 80 | 0.33 | 30.0 | 51.4 | 2.5 | 0.0 | Grenade 3.6 HP/s Range 5.0 u |
Grenade 3.0 HP/s Range 5.0 u |
Grenade 3.0 HP/s Range 1.5 u |
Grenade 3.0 HP/s 8.3% |
No | No |
Tank | Land | 210 | 0.60 | 52.0 | 74.3 | 3.6 | 4.3 | Projectile 8.4 HP/s Range 1.5 u |
Projectile 7.0 HP/s Range 1.5 u |
Projectile 3.0 HP/s Range 1.5 u |
Projectile 7.0 HP/s 16.2% |
No | No |
SAM | Land | 100 | 0.33 | 48.0 | 3.4 | 0.0 | 3.0 | 30.0 | 6.3 | ||||
Interceptor | Air | 135 | 2.50 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | ||||
Striker | Air | 135 | 2.20 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | ||||
Helicopter | Air | 120 | 1.40 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | ||||
Bomber | Air | 135 | 2.10 | 72 | 4.2 | 5.0 | variable | variable | 0.0 | ||||
Transport Jet | Air | 135 | 1.70 | 60 | 4.2 | 5.0 | 0.0 | 0.0 | 0.0 | ||||
Rocket | Air | 270 | 4.00 | 500 | 35 | 20 | variable | variable | 0.0 | ||||
Submarine | Sea | 135 | 0.70 | 60 | 4.2 | 5.0 | 5.0 | 0.0 | 8.3 | ||||
Destroyer | Sea | 150 | 0.90 | 60 | 4.2 | 5.0 | 3.0 | 5.0 | 5.0 | ||||
Missile Ship | Sea | 150 | 0.80 | 60 | 4.2 | 5.0 | 3.0 | 30.0 | 5.0 | ||||
Landing Craft | Sea | 110 | 0.80 | 60 | 3.4 | 4.0 | 2.0 | 2.0 | 4.2 | ||||
Cruiser | Sea | 270 | 0.70 | 96 | 6.7 | 8.0 | 6.0 | 8.0 | 6.3 | ||||
Merchant Ship | Sea | 120 | 0.60 | 48 | 3.4 | 0.0 | 0.0 | 0.0 | 0.0 |