Difference between revisions of "Main Page"

From Line War Wiki
Jump to navigation Jump to search
Line 7: Line 7:


= Units =
= Units =
== Land Units ==
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Unit
! Unit
! Category
! Produced By
! Health<br>(HP)
! Health<br>(HP)
! Speed<br>(u/sec)
! Speed<br>(u/sec)
Line 23: Line 25:
|-
|-
| [[Infantry]]
| [[Infantry]]
| [[Land]]
| [[Barracks]]
| 90
| 90
| 0.37
| 0.37
| Produced by: [[Barracks]]<br>Cost: 17.0 cap<br>Time: 34.0 s
| Cost: 17.0 cap<br>Time: 34.0 s
| Cost: 1.2 cap/min<br>Energy: 0.0 /min
| Cost: 1.2 cap/min<br>Energy: 0.0 /min
| Rifle: 3.6 HP/s<br>Range: 1.5 u
| Rifle: 3.6 HP/s<br>Range: 1.5 u
Line 36: Line 38:
|-
|-
| [[Commando]]
| [[Commando]]
| [[Land]]
| [[Barracks]]
| 90
| 90
| 0.44
| 0.44
| Produced by: [[Barracks]]<br>Cost: 30.0 cap<br>Time: 60.0 s
| Cost: 30.0 cap<br>Time: 60.0 s
| Cost: 2.1 cap/min<br>Energy: 0.0 /min
| Cost: 2.1 cap/min<br>Energy: 0.0 /min
| Rifle: 6.0 HP/s<br>Range: 1.5 u
| Rifle: 6.0 HP/s<br>Range: 1.5 u
Line 49: Line 51:
|-
|-
| [[Artillery]]
| [[Artillery]]
| [[Land]]
| [[Factory]]
| 80
| 80
| 0.33
| 0.33
| Produced by: [[Factory]]<br>Cost: 30.0 cap<br>Time: 51.4 s
| Cost: 30.0 cap<br>Time: 51.4 s
| Cost: 2.5 cap/min<br>Energy: 0.0 /min
| Cost: 2.5 cap/min<br>Energy: 0.0 /min
| Grenade: 3.6 HP/s<br>Range: 5.0 u
| Grenade: 3.6 HP/s<br>Range: 5.0 u
Line 62: Line 64:
|-
|-
| [[Tank]]
| [[Tank]]
| [[Land]]
| [[Factory]]
| 210
| 210
| 0.60
| 0.60
| Produced by: [[Factory]]<br>Cost: 52.0 cap<br>Time: 74.3 s
| Cost: 52.0 cap<br>Time: 74.3 s
| Cost: 3.6 cap/min<br>Energy: 4.3 /min
| Cost: 3.6 cap/min<br>Energy: 4.3 /min
| Projectile: 8.4 HP/s<br>Range: 1.5 u
| Projectile: 8.4 HP/s<br>Range: 1.5 u
Line 75: Line 77:
|-
|-
| [[SAM]]
| [[SAM]]
| [[Land]]
| [[Factory]]
| 100
| 100
| 0.33
| 0.33
| Produced by: [[Factory]]<br>Cost: 48.0 cap<br>Time: 68.6 s
| Cost: 48.0 cap<br>Time: 68.6 s
| Cost: 3.4 cap/min<br>Energy: 0.0 /min
| Cost: 3.4 cap/min<br>Energy: 0.0 /min
| Cannon: 3.0 HP/s<br>Range: 2.5 u
| Cannon: 3.0 HP/s<br>Range: 2.5 u
Line 86: Line 88:
| No
| No
| No
| No
|}
<sup>1)</sup> Except Bombers
== Air Units ==
{| class="wikitable"
|-
! Unit
! Produced By
! Health<br>(HP)
! Speed<br>(u/sec)
! Range (u)
! Production
! Upkeep
! Land Damage
! Sea Damage
! Air Damage
! Stealth
! Recon
|-
|-
| Interceptor
| Interceptor
| Air
| [[Airport]]
| 135
| 135
| 2.50
| 2.50
| Produced by: [[Airport]]<br>Cost: 60 cap<br>Time: 85.7 s
| 60 u
| Cost: 60 cap<br>Time: 85.7 s
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| Missiles: 18.0 HP/s<br>Range: 8.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.5 u<br>8 rounds/trip
| Missiles: 18.0 HP/s<br>Range: 8.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.5 u<br>8 rounds/trip
| N/A
| No
| No
| Yes
| Yes
|-
|-
| Striker
| Striker
| Air
| [[Airport]]
| 135
| 135
| 2.20
| 2.20
| Produced by: [[Airport]]<br>Cost: 60 cap<br>Time: 85.7 s
| 60 u
| Cost: 60 cap<br>Time: 85.7 s
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| Missiles: 17.0 HP/s<br>Range: 7.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.0 u<br>6 rounds/trip
| Missiles: 17.0 HP/s<br>Range: 7.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.0 u<br>6 rounds/trip
| N/A
| No
| No
| No
| No
Line 117: Line 137:
| 120
| 120
| 1.40
| 1.40
| 60
| 45 u
| 4.2
| Cost: 60 cap<br>Time: 85.7 s
| 5.0
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| variable
| Cannon: 8.0 HP/s<br>Range: 3.0 u<br>6 rounds/trip<br><br>Missiles: 10.0 HP/s<br>Range: 5.0 u<br>6 rounds/trip
| variable
| Cannon: 8.0 HP/s<br>Range: 3.0 u<br>6 rounds/trip<br><br>Missiles: 10.0 HP/s<br>Range: 5.0 u<br>6 rounds/trip
| 0.0
| Missiles: 10.0 HP/s<br>Range: 8.0 u<br>2 rounds/trip
| No
| No
|-
|-
| Bomber
| Bomber
| Air
| [[Airport]]
| 135
| 135
| 2.10
| 2.10
| 72
| 60 u
| 4.2
| Cost: 72 cap<br>Time: 102.9 s
| 5.0
| Cost: 5.0 cap/min<br>Energy: 5.0 /min
| variable
| Bomb: 28.0 HP/hit<br>Range: 4.0<br>4 rounds/trip
| variable
| Bomb: 28.0 HP/hit<br>Range: 4.0<br>4 rounds/trip
| 0.0
| N/A
| No
| No
|-
|-
| Transport Jet
| Transport Jet
| Air
| [[Airport]]
| 135
| 135
| 1.70
| 1.70
| 60
| 60 u
| 4.2
| Cost: 60 cap<br>Time: 85.7 s
| 5.0
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| 0.0
| N/A
| 0.0
| N/A
| 0.0
| N/A
| N/A
| No
| No
|-
|-
| Rocket
| Rocket
| Air
| [[Launch Pad]]
| 270
| 270
| 4.00
| 4.00
| 500
| Min: 20 u, Max: 60 u
| 35
| Cost: 500 cap<br>Time: 209.8 s
| 20
| Cost: 35 cap/min<br>Energy: 20.0 /launch
| variable
| 600 HP epicenter<sup>2</sup><br>Blast Radius: 15 u
| variable
| 600 HP epicenter<sup>2</sup><br>Blast Radius: 15 u
| 0.0
| 600 HP epicenter<sup>2</sup><br>Blast Radius: 15 u
| No<sup>3</sup>
| No
|}
<sup>2)</sup> The epicenter delivers maximum damage. The gradient of the target projection area indicates damage fall off. The rocket is the only unit that delivers splash damage.<br>
<sup>3)</sup> Airborne rockets are easier to spot than normal units/structures
 
== Sea Units ==
{| class="wikitable"
|-
! Unit
! Produced By
! Health<br>(HP)
! Speed<br>(u/sec)
! Production
! Upkeep
! Land Damage
! Sea Damage
! Air Damage
! Conquer Efficiency
! Stealth
! Recon
|-
|-
| Submarine
| Submarine
Line 223: Line 271:
| 0.0
| 0.0
|}
|}
<sup>1)</sup> Except Bombers


= Structures =
= Structures =

Revision as of 14:43, 16 May 2022

Welcome to the Line War Wiki

With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.

Game Start Sequence

Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.

Units

Land Units

Unit Produced By Health
(HP)
Speed
(u/sec)
Production Upkeep Land Damage Sea Damage Air Damage Conquer Efficiency Stealth Recon
Infantry Barracks 90 0.37 Cost: 17.0 cap
Time: 34.0 s
Cost: 1.2 cap/min
Energy: 0.0 /min
Rifle: 3.6 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Efficiency: 17.9%
No No
Commando Barracks 90 0.44 Cost: 30.0 cap
Time: 60.0 s
Cost: 2.1 cap/min
Energy: 0.0 /min
Rifle: 6.0 HP/s
Range: 1.5 u
Rifle: 5.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 5.0 HP/s
Efficiency: 16.7%
Yes Yes
Artillery Factory 80 0.33 Cost: 30.0 cap
Time: 51.4 s
Cost: 2.5 cap/min
Energy: 0.0 /min
Grenade: 3.6 HP/s
Range: 5.0 u
Grenade: 3.0 HP/s
Range: 5.0 u
Grenade: 3.0 HP/s
Range: 1.5 u
Grenade: 3.0 HP/s
Efficiency: 8.3%
No No
Tank Factory 210 0.60 Cost: 52.0 cap
Time: 74.3 s
Cost: 3.6 cap/min
Energy: 4.3 /min
Projectile: 8.4 HP/s
Range: 1.5 u
Projectile: 7.0 HP/s
Range: 1.5 u
Projectile: 3.0 HP/s
Range: 1.5 u
Projectile: 7.0 HP/s
Efficiency: 16.2%
No No
SAM Factory 100 0.33 Cost: 48.0 cap
Time: 68.6 s
Cost: 3.4 cap/min
Energy: 0.0 /min
Cannon: 3.0 HP/s
Range: 2.5 u
Cannon: 3.0 HP/s
Range: 2.5 u
Cannon1: 10.0 HP/s
Range: 4.0 u

Missile: 20 HP/4s
Range: 8.0 u
Cannon: 3.0 HP/s
Efficiency: 6.3%
No No

1) Except Bombers

Air Units

Unit Produced By Health
(HP)
Speed
(u/sec)
Range (u) Production Upkeep Land Damage Sea Damage Air Damage Stealth Recon
Interceptor Airport 135 2.50 60 u Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
Cannon: 9.0 HP/s
Range: 3.5 u
Cannon: 9.0 HP/s
Range: 3.5 u
Missiles: 18.0 HP/s
Range: 8.0 u
4 rounds/trip

Cannon: 8.0 HP/s
Range: 3.5 u
8 rounds/trip
No Yes
Striker Airport 135 2.20 60 u Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
Cannon: 12.0 HP/s
Range: 3.5 u
Cannon: 12.0 HP/s
Range: 3.5 u
Missiles: 17.0 HP/s
Range: 7.0 u
4 rounds/trip

Cannon: 8.0 HP/s
Range: 3.0 u
6 rounds/trip
No No
Helicopter Air 120 1.40 45 u Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
Cannon: 8.0 HP/s
Range: 3.0 u
6 rounds/trip

Missiles: 10.0 HP/s
Range: 5.0 u
6 rounds/trip
Cannon: 8.0 HP/s
Range: 3.0 u
6 rounds/trip

Missiles: 10.0 HP/s
Range: 5.0 u
6 rounds/trip
Missiles: 10.0 HP/s
Range: 8.0 u
2 rounds/trip
No No
Bomber Airport 135 2.10 60 u Cost: 72 cap
Time: 102.9 s
Cost: 5.0 cap/min
Energy: 5.0 /min
Bomb: 28.0 HP/hit
Range: 4.0
4 rounds/trip
Bomb: 28.0 HP/hit
Range: 4.0
4 rounds/trip
N/A No No
Transport Jet Airport 135 1.70 60 u Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
N/A N/A N/A N/A No No
Rocket Launch Pad 270 4.00 Min: 20 u, Max: 60 u Cost: 500 cap
Time: 209.8 s
Cost: 35 cap/min
Energy: 20.0 /launch
600 HP epicenter2
Blast Radius: 15 u
600 HP epicenter2
Blast Radius: 15 u
600 HP epicenter2
Blast Radius: 15 u
No3 No

2) The epicenter delivers maximum damage. The gradient of the target projection area indicates damage fall off. The rocket is the only unit that delivers splash damage.
3) Airborne rockets are easier to spot than normal units/structures

Sea Units

Unit Produced By Health
(HP)
Speed
(u/sec)
Production Upkeep Land Damage Sea Damage Air Damage Conquer Efficiency Stealth Recon
Submarine Sea 135 0.70 60 4.2 5.0 5.0 0.0 8.3
Destroyer Sea 150 0.90 60 4.2 5.0 3.0 5.0 5.0
Missile Ship Sea 150 0.80 60 4.2 5.0 3.0 30.0 5.0
Landing Craft Sea 110 0.80 60 3.4 4.0 2.0 2.0 4.2
Cruiser Sea 270 0.70 96 6.7 8.0 6.0 8.0 6.3
Merchant Ship Sea 120 0.60 48 3.4 0.0 0.0 0.0 0.0

Structures

Picking Phase

Strategies