Difference between revisions of "Main Page"
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= Units = | = Units = | ||
This section describes the units found in Line War, where they are produced, and their properties such as health, speed, cost, energy consumption, weapons damage, and conquering efficiency. their stealth. | |||
The ''Stealth'' column indicates whether a unit has a stealthy profile, i.e. even where the fog-of-war has cleared the unit may remain undetected by the enemy unless they have accumulated enough sight through multiple units or through recon units. | |||
The ''Recon'' column indicates whether a unit has increased sight which may clear the fog-of-war and if the unit contributes to the sight so that stealthy units are more easily discovered. | |||
A ''unit'' (u) is a measurement of distance in the game. For reference, the world map is approximately 200 units wide and 140 units tall. | |||
== Land Units == | == Land Units == |
Revision as of 21:49, 16 May 2022
Welcome to the Line War Wiki
With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.
Game Start Sequence
Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.
Units
This section describes the units found in Line War, where they are produced, and their properties such as health, speed, cost, energy consumption, weapons damage, and conquering efficiency. their stealth.
The Stealth column indicates whether a unit has a stealthy profile, i.e. even where the fog-of-war has cleared the unit may remain undetected by the enemy unless they have accumulated enough sight through multiple units or through recon units.
The Recon column indicates whether a unit has increased sight which may clear the fog-of-war and if the unit contributes to the sight so that stealthy units are more easily discovered.
A unit (u) is a measurement of distance in the game. For reference, the world map is approximately 200 units wide and 140 units tall.
Land Units
Unit | Produced By | Health (HP) |
Speed (u/sec) |
Production | Upkeep | Land Damage | Sea Damage | Air Damage | Conquer Efficiency | Stealth | Recon |
---|---|---|---|---|---|---|---|---|---|---|---|
Infantry | Barracks | 90 | 0.37 | Cost: 17.0 cap Time: 34.0 s |
Cost: 1.2 cap/min Energy: 0.0 /min |
Rifle: 3.6 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Range: 1.5 u |
Rifle1: 3.0 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Efficiency: 17.9% |
No | No |
Commando | Barracks | 90 | 0.44 | Cost: 30.0 cap Time: 60.0 s |
Cost: 2.1 cap/min Energy: 0.0 /min |
Rifle: 6.0 HP/s Range: 1.5 u |
Rifle: 5.0 HP/s Range: 1.5 u |
Rifle1: 3.0 HP/s Range: 1.5 u |
Rifle: 5.0 HP/s Efficiency: 16.7% |
Yes | Yes |
Artillery | Factory | 80 | 0.33 | Cost: 30.0 cap Time: 51.4 s |
Cost: 2.5 cap/min Energy: 0.0 /min |
Grenade: 3.6 HP/s Range: 5.0 u |
Grenade: 3.0 HP/s Range: 5.0 u |
Grenade1: 3.0 HP/s Range: 1.5 u |
Grenade: 3.0 HP/s Efficiency: 8.3% |
No | No |
Tank | Factory | 210 | 0.60 | Cost: 52.0 cap Time: 74.3 s |
Cost: 3.6 cap/min Energy: 4.3 /min |
Projectile: 8.4 HP/s Range: 1.5 u |
Projectile: 7.0 HP/s Range: 1.5 u |
Projectile1: 3.0 HP/s Range: 1.5 u |
Projectile: 7.0 HP/s Efficiency: 13.5% |
No | No |
SAM | Factory | 100 | 0.33 | Cost: 48.0 cap Time: 68.6 s |
Cost: 3.4 cap/min Energy: 0.0 /min |
Cannon: 3.0 HP/s Range: 2.5 u |
Cannon: 3.0 HP/s Range: 2.5 u |
Cannon1: 10.0 HP/s Range: 4.0 u Missile: 20 HP/hit Range: 8.0 u Rate: 1 round/4s |
Cannon: 3.0 HP/s Efficiency: 6.3% |
No | No |
1) Except Bombers
Air Units
Unit | Produced By | Health (HP) |
Speed (u/sec) |
Range (u) | Production | Upkeep | Land Damage | Sea Damage | Air Damage | Stealth | Recon |
---|---|---|---|---|---|---|---|---|---|---|---|
Interceptor | Airport | 135 | 2.50 | 60 u | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Cannon: 9.0 HP/s Range: 3.5 u |
Cannon: 9.0 HP/s Range: 3.5 u |
Missiles: 18.0 HP/hit Range: 8.0 u 4 rounds/trip Cannon: 8.0 HP/hit Range: 3.5 u 8 rounds/trip |
No | Yes |
Striker | Airport | 135 | 2.20 | 60 u | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Cannon: 12.0 HP/hit Range: 3.5 u |
Cannon: 12.0 HP/hit Range: 3.5 u |
Missiles: 17.0 HP/hit Range: 7.0 u 4 rounds/trip Cannon: 8.0 HP/hit Range: 3.0 u 6 rounds/trip |
No | No |
Helicopter | Airport | 120 | 1.40 | 45 u | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Cannon: 8.0 HP/hit Range: 3.0 u 6 rounds/trip Missiles: 10.0 HP/hit Range: 5.0 u 6 rounds/trip |
Cannon: 8.0 HP/hit Range: 3.0 u 6 rounds/trip Missiles: 10.0 HP/hit Range: 5.0 u 6 rounds/trip |
Missiles: 10.0 HP/hit Range: 8.0 u 2 rounds/trip |
No | No |
Bomber | Airport | 135 | 2.10 | 60 u | Cost: 72 cap Time: 102.9 s |
Cost: 5.0 cap/min Energy: 5.0 /min |
Bomb: 28.0 HP/hit Range: 4.0 4 rounds/trip |
Bomb: 28.0 HP/hit Range: 4.0 4 rounds/trip |
N/A | No | No |
Transport Jet | Airport | 135 | 1.70 | 60 u | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
N/A | N/A | N/A | No | No |
Rocket | Launch Pad | 270 | 4.00 | Min: 20 u Max: 60 u |
Cost: 500 cap Time: 209.8 s |
Cost: 35 cap/min Energy: 20.0 /launch |
600 HP epicenter2 Blast Radius: 15 u |
600 HP epicenter2 Blast Radius: 15 u |
600 HP epicenter2 Blast Radius: 15 u |
No3 | No |
2) The epicenter delivers maximum damage. The gradient of the target projection area indicates damage fall off. The rocket is the only unit that delivers splash damage.
3) Airborne rockets are easier to spot than normal units/structures
Sea Units
Unit | Produced By | Health (HP) |
Speed (u/sec) |
Production | Upkeep | Land Damage | Sea Damage | Air Damage | Conquer Efficiency | Stealth | Recon |
---|---|---|---|---|---|---|---|---|---|---|---|
Submarine | Subpen | 135 | 0.65 | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Torpedo4: 25.0 HP/hit Range: 5.0 u Rate: 1 round/6s |
Torpedo4: 25.0 HP/hit Range: 5.0 u Rate: 1 round/6s |
N/A | Torpedo: 6.0 HP/s Efficiency: 10.0% |
Yes | No |
Destroyer | Shipyard | 150 | 0.90 | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Grenade: 3.5 HP/s Range: 4.0 u |
Depthcharge5: 11.0 HP/hit Range: 4.0 Rate: 1 round/2s Grenade: 3.5 HP/s Range: 4.0 u |
Cannon1: 5.0 HP/s Range: 2.0 u |
Grenade: 6.0 HP/s Efficiency: 10.0% |
No | Yes |
Missile Ship | Shipyard | 150 | 0.80 | Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Grenade: 3.0 HP/s Range: 4.0 u |
Grenade: 3.0 HP/s Range: 4.0 u |
Missile: 20.0 HP/hit Range: 8.0 u Rate: 1 round/4s Cannon1: 10 HP/s Range: 4.0 u |
Grenade: 6.0 HP/s Efficiency: 10.0% |
No | No |
Landing Craft | Shipyard | 110 | 0.80 | Cost: 48 cap Time: 68.6 s |
Cost: 3.4 cap/min Energy: 4.0 /min |
Cannon: 2.0 HP/s Range: 2.0 u |
Cannon: 2.0 HP/s Range: 2.0 u |
Cannon1: 3.0 HP/s Range: 2.0 u |
Cannon: 3.0 HP/s Efficiency: 6.3% |
No | No |
Cruiser | Shipyard | 270 | 0.70 | Cost: 96 cap Time: 137.1 s |
Cost: 6.7 cap/min Energy: 8.0 /min |
Grenade: 6.0 HP/s Range: 5.0 u |
Grenade: 6.0 HP/s Range: 5.0 u |
Cannon: 8.0 HP/s Range: 2.0 u |
Grenade: 10.0 HP/s Efficiency: 10.4% |
No | No |
Merchant Ship | Port | 120 | 0.60 | Cost: 48 cap Time: 240.0 s |
Cost: 3.4 cap/min Energy: 0.0 /min |
N/A | N/A | N/A | N/A | No | No |
1) Except Bombers
4)Submarines can attack any sea unit, Shipyards, Subpens, and Refineries at sea.