Difference between revisions of "Artillery"

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[[File:Artillery.png|256px|thumb|right|Artillery]]
[[File:Artillery.png|512px|thumb|right|Artillery]]


The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the [[Cruiser]] as it can engage land and surface targets up to 5 units away.
The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the [[Cruiser]] as it can engage land and surface targets up to 5 units away.


Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach.
Artillery units are vulnerable in small numbers, but in a group, they can incur a lot of damage both defensively and offensively given enough time to deploy. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in the mountain [[terrain]], especially in self-controlled a [[territory]], oncoming units will find it very difficult to approach.


Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.
Because artillery is expensive and slow compared to [[infantry]], they are not very suitable for [[territory]] [[conquer|conquering]] even if they do have that capability.


{| class="wikitable"  
{| class="wikitable"  
Line 14: Line 14:
|-
|-
| Cost
| Cost
| 80 capital
| 80 [[capital]]
|-
|-
| Speed
| Speed
| 0.33 u/sec
| 0.33 [[u]] / sec
|-
|-
| Production Cost
| Production Cost
| 30.0 capital
| 30.0 [[capital]]
|-
|-
| Production Time
| Production Time
Line 26: Line 26:
|-  
|-  
| Upkeep
| Upkeep
| 2.5 capital/min
| 2.5 [[capital]] / min
|-
|-
| Energy Consumption
| [[Energy]] Consumption
| None
| None
|-
| Deployment Duration
| 3.3 sec
|-
| Retraction Duration
| 2.0 sec
|-
|-
| Land Units Damage
| Land Units Damage
| Grenade: 3.6 HP/s<br>Range: 5.0 u
| Grenade: 3.6 [[HP]] / sec<br>Range: 5.0 [[u]]
|-
|-
| Sea Units Damage  
| Sea Units Damage  
| Grenade: 3.0 HP/s<br>Range: 5.0 u
| Grenade: 3.0 [[HP]] / sec<br>Range: 5.0 [[u]]
|-
|-
| Air Units Damage
| Air Units Damage
| Grenade<sup>1</sup>: 3.0 HP/s<br>Range: 1.5 u
| Grenade<sup>1</sup>: 3.0 HP/s<br>Range: 1.5 [[u]]
|-
|-
| Conquer Efficiency
| Conquer Efficiency
| Grenade: 3.0 HP/s<br>Efficiency: 8.3%
| Grenade: 3.0 [[HP]] / sec<br>Efficiency: 8.3%
|-
|-
| Cargo Space
| Cargo Space
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| 2
| 2
|-
|-
| Stealthy
| [[Stealth]]
| No
| No
|-
|-
| Recon
| [[Recon]]
| No
| No
|}
|}
<sup>1)</sup> Except Bombers
<sup>1)</sup> Except [[Bombers]]

Revision as of 22:11, 16 May 2022

Artillery

The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.

Artillery units are vulnerable in small numbers, but in a group, they can incur a lot of damage both defensively and offensively given enough time to deploy. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in the mountain terrain, especially in self-controlled a territory, oncoming units will find it very difficult to approach.

Because artillery is expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.

Artillery
Produced By Factory
Cost 80 capital
Speed 0.33 u / sec
Production Cost 30.0 capital
Production Time 51.4 s
Upkeep 2.5 capital / min
Energy Consumption None
Deployment Duration 3.3 sec
Retraction Duration 2.0 sec
Land Units Damage Grenade: 3.6 HP / sec
Range: 5.0 u
Sea Units Damage Grenade: 3.0 HP / sec
Range: 5.0 u
Air Units Damage Grenade1: 3.0 HP/s
Range: 1.5 u
Conquer Efficiency Grenade: 3.0 HP / sec
Efficiency: 8.3%
Cargo Space 0
Size (cargo space requirement) 2
Stealth No
Recon No

1) Except Bombers