Difference between revisions of "Main Page"
Jump to navigation
Jump to search
(→Units) |
(→Units) |
||
Line 11: | Line 11: | ||
! Unit | ! Unit | ||
! Category | ! Category | ||
! Health | ! Health (HP) | ||
! Speed<br>u/sec | ! Speed<br>(u/sec) | ||
! Production Cost<br> | ! Production Cost<br>(capital) | ||
! Production Time<br> | ! Production Time<br>(seconds) | ||
! Capital Upkeep<br> | ! Capital Upkeep<br>(capital/min) | ||
! Energy Upkeep<br> | ! Energy Upkeep<br>(energy/min) | ||
! Land Damage | ! Land Damage | ||
! Sea Damage | ! Sea Damage |
Revision as of 13:42, 16 May 2022
Welcome to the Line War Wiki
With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.
Game Start Sequence
Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.
Units
Unit | Category | Health (HP) | Speed (u/sec) |
Production Cost (capital) |
Production Time (seconds) |
Capital Upkeep (capital/min) |
Energy Upkeep (energy/min) |
Land Damage | Sea Damage | Air Damage | Conquer Damage | Conquer Efficiency |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry | Land | 90 HP | 0.37 u/s | 17 c | 34.0 s | 1.2 c/min | 0.0 e/min | Rifle 3.6 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s | 17.9% |
Commando | Land | 90 HP | 0.44 u/s | 30 c | 60 s | 2.1 c/min | 0.0 e/min | Rifle 6.0 HP/s Range 1.5 u |
Rifle 5.0 HP/s Range 1.5 u |
Rifle 3.0 HP/s Range 1.5 u |
Rifle 5.0 HP/s | 16.7% |
Artillery | Land | 80 HP | 0.33 u/s | 30 c | 51.4 s | 2.5 c/min | 0.0 e/min | Grenade 3.6 HP/s Range 5.0 u |
Grenade 3.0 HP/s Range 5.0 u |
Grenade 3.0 HP/s Range 1.5 u |
Grenade 3.0 HP/s |
8.3% |
Tank | Land | 210 HP | 0.60 u/s | 52 c | 74.3 s | 3.6 c/min | 4.3 e/min | Projectile 8.4 HP/s Range 1.5 u |
Projectile 7.0 HP/s Range 1.5 u |
Projectile 3.0 HP/s Range 1.5 u |
Projectile 7.0 HP/s Range |
16.2% |
SAM | Land | 100 | 0.33 | 48 | 3.4 | 0.0 | 3.0 | 30.0 | 6.3 | |||
Interceptor | Air | 135 | 2.50 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | |||
Striker | Air | 135 | 2.20 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | |||
Helicopter | Air | 120 | 1.40 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | |||
Bomber | Air | 135 | 2.10 | 72 | 4.2 | 5.0 | variable | variable | 0.0 | |||
Transport Jet | Air | 135 | 1.70 | 60 | 4.2 | 5.0 | 0.0 | 0.0 | 0.0 | |||
Rocket | Air | 270 | 4.00 | 500 | 35 | 20 | variable | variable | 0.0 | |||
Submarine | Sea | 135 | 0.70 | 60 | 4.2 | 5.0 | 5.0 | 0.0 | 8.3 | |||
Destroyer | Sea | 150 | 0.90 | 60 | 4.2 | 5.0 | 3.0 | 5.0 | 5.0 | |||
Missile Ship | Sea | 150 | 0.80 | 60 | 4.2 | 5.0 | 3.0 | 30.0 | 5.0 | |||
Landing Craft | Sea | 110 | 0.80 | 60 | 3.4 | 4.0 | 2.0 | 2.0 | 4.2 | |||
Cruiser | Sea | 270 | 0.70 | 96 | 6.7 | 8.0 | 6.0 | 8.0 | 6.3 | |||
Merchant Ship | Sea | 120 | 0.60 | 48 | 3.4 | 0.0 | 0.0 | 0.0 | 0.0 |