Artillery
The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.
Artillery units are vulnerable in small numbers, but in a group, they can incur a lot of damage both defensively and offensively given enough time to deploy. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in the mountain terrain, especially in self-controlled a territory, oncoming units will find it very difficult to approach.
Because artillery is expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.
Produced By | Factory |
Cost | 80 capital |
Speed | 0.33 u / sec |
Production Cost | 30.0 capital |
Production Time | 51.4 s |
Upkeep | 2.5 capital / min |
Energy Consumption | None |
Deployment Duration | 3.3 sec |
Retraction Duration | 2.0 sec |
Land Units Damage | Grenade: 3.6 HP / sec Range: 5.0 u |
Sea Units Damage | Grenade: 3.0 HP / sec Range: 5.0 u |
Air Units Damage | Grenade1: 3.0 HP/s Range: 1.5 u |
Conquer Efficiency | Grenade: 3.0 HP / sec Efficiency: 8.3% |
Cargo Space | 0 |
Size (cargo space requirement) | 2 |
Stealth | No |
Recon | No |
1) Except Bombers