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Welcome to the Line War Wiki
With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.
Game Start Sequence
Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.
Units
Unit | Category | Health (HP) |
Speed (u/sec) |
Production | Upkeep | Land Damage | Sea Damage | Air Damage | Conquer Efficiency | Stealth | Recon |
---|---|---|---|---|---|---|---|---|---|---|---|
Infantry | Land | 90 | 0.37 | Produced by: Barracks Cost: 17.0 cap Time: 34.0 s |
Cost: 1.2 cap/min Energy: 0.0 /min |
Rifle: 3.6 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Efficiency: 17.9% |
No | No |
Commando | Land | 90 | 0.44 | Produced by: Barracks Cost: 30.0 cap Time: 60.0 s |
Cost: 2.1 cap/min Energy: 0.0 /min |
Rifle: 6.0 HP/s Range: 1.5 u |
Rifle: 5.0 HP/s Range: 1.5 u |
Rifle: 3.0 HP/s Range: 1.5 u |
Rifle: 5.0 HP/s Efficiency: 16.7% |
Yes | Yes |
Artillery | Land | 80 | 0.33 | Produced by: Factory Cost: 30.0 cap Time: 51.4 s |
Cost: 2.5 cap/min Energy: 0.0 /min |
Grenade: 3.6 HP/s Range: 5.0 u |
Grenade: 3.0 HP/s Range: 5.0 u |
Grenade: 3.0 HP/s Range: 1.5 u |
Grenade: 3.0 HP/s Efficiency: 8.3% |
No | No |
Tank | Land | 210 | 0.60 | Produced by: Factory Cost: 52.0 cap Time: 74.3 s |
Cost: 3.6 cap/min Energy: 4.3 /min |
Projectile: 8.4 HP/s Range: 1.5 u |
Projectile: 7.0 HP/s Range: 1.5 u |
Projectile: 3.0 HP/s Range: 1.5 u |
Projectile: 7.0 HP/s Efficiency: 16.2% |
No | No |
SAM | Land | 100 | 0.33 | Produced by: Factory Cost: 48.0 cap Time: 68.6 s |
Cost: 3.4 cap/min Energy: 0.0 /min |
Cannon: 3.0 HP/s Range: 2.5 u |
Cannon: 3.0 HP/s Range: 2.5 u |
Cannon1: 10.0 HP/s Range: 4.0 u Missile: 20 HP/4s Range: 8.0 u |
Cannon: 3.0 HP/s Efficiency: 6.3% |
No | No |
Interceptor | Air | 135 | 2.50 | Produced by: Airport Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Cannon: 9.0 HP/s Range: 3.5 u |
Cannon: 9.0 HP/s Range: 3.5 u |
Missiles: 18.0 HP/s Range: 8.0 u 4 rounds/trip Cannon: 8.0 HP/s Range: 3.5 u 8 rounds/trip |
N/A | No | Yes |
Striker | Air | 135 | 2.20 | Produced by: Airport Cost: 60 cap Time: 85.7 s |
Cost: 4.2 cap/min Energy: 5.0 /min |
Cannon: 12.0 HP/s Range: 3.5 u |
Cannon: 12.0 HP/s Range: 3.5 u |
Missiles: 17.0 HP/s Range: 7.0 u 4 rounds/trip Cannon: 8.0 HP/s Range: 3.0 u 6 rounds/trip |
N/A | No | No |
Helicopter | Air | 120 | 1.40 | 60 | 4.2 | 5.0 | variable | variable | 0.0 | ||
Bomber | Air | 135 | 2.10 | 72 | 4.2 | 5.0 | variable | variable | 0.0 | ||
Transport Jet | Air | 135 | 1.70 | 60 | 4.2 | 5.0 | 0.0 | 0.0 | 0.0 | ||
Rocket | Air | 270 | 4.00 | 500 | 35 | 20 | variable | variable | 0.0 | ||
Submarine | Sea | 135 | 0.70 | 60 | 4.2 | 5.0 | 5.0 | 0.0 | 8.3 | ||
Destroyer | Sea | 150 | 0.90 | 60 | 4.2 | 5.0 | 3.0 | 5.0 | 5.0 | ||
Missile Ship | Sea | 150 | 0.80 | 60 | 4.2 | 5.0 | 3.0 | 30.0 | 5.0 | ||
Landing Craft | Sea | 110 | 0.80 | 60 | 3.4 | 4.0 | 2.0 | 2.0 | 4.2 | ||
Cruiser | Sea | 270 | 0.70 | 96 | 6.7 | 8.0 | 6.0 | 8.0 | 6.3 | ||
Merchant Ship | Sea | 120 | 0.60 | 48 | 3.4 | 0.0 | 0.0 | 0.0 | 0.0 |
1) Except Bombers