Artillery

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Artillery

The artillery unit moves slowly and it needs to deploy before it can fire grenades. It is sharing the firing range with that of the Cruiser as it can engage land and surface targets up to 5 units away.

Artillery units are vulnerable in small numbers, but in numbers they can form the backbone of a strong army. Once they have deployed, they can in unison fire at oncoming enemy units that may not even reach the artillery before they have the ability to return fire. When artillery units are deployed in mountainous terrain, especially in self-controlled territories, oncoming units will find it very difficult to approach.

Because artillery are expensive and slow compared to infantry, they are not very suitable for territory conquering even if they do have that capability.

Artillery
Produced By Factory
Category Land
Health 80
Speed 0.33 units/sec
Visibility Normal
Production Cost 36
Capital Upkeep 2.5
Energy Upkeep 0.0
Cargo Space 0
Cargo Size 2
Land Damage per Second 3.6 grenades
Land Damage Efficiency 10.0 grenades
Land Range 5.0 units grenades
Surface Damage per Second 3.0 grenades
Surface Damage Efficiency 8.3 grenades
Surface Range 5.0 units grenades
Air Damage per Second 8 grenades
Air Damage Efficiency 8.3 grenades
Air Range 1.5 units grenades
Conquer Damage 8.3
Conquer Efficiency 8.3