Difference between revisions of "Main Page"

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Line 14: Line 14:
! Speed<br>(u/sec)
! Speed<br>(u/sec)
! Production
! Production
! Capital Upkeep<br>(capital/min)
! Upkeep
! Energy Upkeep<br>(energy/min)
! Land Damage
! Land Damage
! Sea Damage
! Sea Damage
Line 27: Line 26:
| 90
| 90
| 0.37
| 0.37
| Cost: 17.0 capital
| Produced by: [[Barracks]]<br>Cost: 17.0 cap<br>Time: 34.0 s
| Time: 34.0 s
| Cost: 1.2 cap/min<br>Energy: 0.0 /min
| 1.2
| Rifle: 3.6 HP/s<br>Range: 1.5 u
| 0.0
| Rifle: 3.0 HP/s<br>Range: 1.5 u
| Rifle 3.6 HP/s<br>Range 1.5 u
| Rifle: 3.0 HP/s<br>Range: 1.5 u
| Rifle 3.0 HP/s<br>Range 1.5 u
| Rifle: 3.0 HP/s<br>Efficiency: 17.9%
| Rifle 3.0 HP/s<br>Range 1.5 u
| Rifle 3.0 HP/s<br>17.9%
| No
| No
| No
| No
Line 42: Line 39:
| 90
| 90
| 0.44
| 0.44
| 30.0
| Produced by: [[Barracks]]<br>Cost: 30.0 cap<br>Time: 60.0 s
| 60.0
| Cost: 2.1 cap/min<br>Energy: 0.0 /min
| 2.1
| Rifle: 6.0 HP/s<br>Range: 1.5 u
| 0.0
| Rifle: 5.0 HP/s<br>Range: 1.5 u
| Rifle 6.0 HP/s<br>Range 1.5 u
| Rifle: 3.0 HP/s<br>Range: 1.5 u
| Rifle 5.0 HP/s<br>Range 1.5 u
| Rifle: 5.0 HP/s<br>Efficiency: 16.7%
| Rifle 3.0 HP/s<br>Range 1.5 u
| Rifle 5.0 HP/s<br>16.7%
| Yes
| Yes
| Yes
| Yes
Line 57: Line 52:
| 80
| 80
| 0.33
| 0.33
| 30.0
| Produced by: [[Factory]]<br>Cost: 30.0 cap<br>Time: 51.4 s
| 51.4
| Cost: 2.5 cap/min<br>Energy: 0.0 /min
| 2.5
| Grenade: 3.6 HP/s<br>Range: 5.0 u
| 0.0
| Grenade: 3.0 HP/s<br>Range: 5.0 u
| Grenade 3.6 HP/s<br>Range 5.0 u
| Grenade: 3.0 HP/s<br>Range: 1.5 u
| Grenade 3.0 HP/s<br>Range 5.0 u
| Grenade: 3.0 HP/s<br>Efficiency: 8.3%
| Grenade 3.0 HP/s<br>Range 1.5 u
| Grenade 3.0 HP/s<br>8.3%
| No
| No
| No
| No
Line 72: Line 65:
| 210
| 210
| 0.60
| 0.60
| 52.0
| Produced by: [[Factory]]<br>Cost: 52.0 cap<br>Time: 74.3 s
| 74.3
| Cost: 3.6 cap/min<br>Energy: 4.3 /min
| 3.6
| Projectile: 8.4 HP/s<br>Range: 1.5 u
| 4.3
| Projectile: 7.0 HP/s<br>Range: 1.5 u
| Projectile 8.4 HP/s<br>Range 1.5 u
| Projectile: 3.0 HP/s<br>Range: 1.5 u
| Projectile 7.0 HP/s<br>Range 1.5 u
| Projectile: 7.0 HP/s<br>Efficiency: 16.2%
| Projectile 3.0 HP/s<br>Range 1.5 u
| Projectile 7.0 HP/s<br>16.2%
| No
| No
| No
| No
|-
|-
| SAM
| [[SAM]]
| Land
| [[Land]]
| 100
| 100
| 0.33
| 0.33
| 48.0
| Produced by: [[Factory]]<br>Cost: 48.0 cap<br>Time: 68.6 s
| 3.4
| Cost: 3.4 cap/min<br>Energy: 0.0 /min
| 0.0
| Cannon: 3.0 HP/s<br>Range: 2.5 u
| 3.0
| Cannon: 3.0 HP/s<br>Range: 2.5 u
| 30.0
| Cannon<sup>1</sup>: 10.0 HP/s<br>Range: 4.0 u<br><br>Missile: 20 HP/4s<br>Range: 8.0 u
| 6.3
| Cannon: 3.0 HP/s<br>Efficiency: 6.3%
| No
| No
|-
|-
| Interceptor
| Interceptor
Line 98: Line 91:
| 135
| 135
| 2.50
| 2.50
| 60
| Produced by: [[Airport]]<br>Cost: 60 cap<br>Time: 85.7 s
| 4.2
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| 5.0
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| variable
| Cannon: 9.0 HP/s<br>Range: 3.5 u
| variable
| Missiles: 18.0 HP/s<br>Range: 8.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.5 u<br>8 rounds/trip
| 0.0
| N/A
| No
| Yes
|-
|-
| Striker
| Striker
Line 109: Line 104:
| 135
| 135
| 2.20
| 2.20
| 60
| Produced by: [[Airport]]<br>Cost: 60 cap<br>Time: 85.7 s
| 4.2
| Cost: 4.2 cap/min<br>Energy: 5.0 /min
| 5.0
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| variable
| Cannon: 12.0 HP/s<br>Range: 3.5 u
| variable
| Missiles: 17.0 HP/s<br>Range: 7.0 u<br>4 rounds/trip<br><br>Cannon: 8.0 HP/s<br>Range: 3.0 u<br>6 rounds/trip
| 0.0
| N/A
| No
| No
|-
|-
| Helicopter
| Helicopter
Line 226: Line 223:
| 0.0
| 0.0
|}
|}
<sup>1)</sup> Except Bombers


= Structures =
= Structures =

Revision as of 14:12, 16 May 2022

Welcome to the Line War Wiki

With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.

Game Start Sequence

Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.

Units

Unit Category Health
(HP)
Speed
(u/sec)
Production Upkeep Land Damage Sea Damage Air Damage Conquer Efficiency Stealth Recon
Infantry Land 90 0.37 Produced by: Barracks
Cost: 17.0 cap
Time: 34.0 s
Cost: 1.2 cap/min
Energy: 0.0 /min
Rifle: 3.6 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Efficiency: 17.9%
No No
Commando Land 90 0.44 Produced by: Barracks
Cost: 30.0 cap
Time: 60.0 s
Cost: 2.1 cap/min
Energy: 0.0 /min
Rifle: 6.0 HP/s
Range: 1.5 u
Rifle: 5.0 HP/s
Range: 1.5 u
Rifle: 3.0 HP/s
Range: 1.5 u
Rifle: 5.0 HP/s
Efficiency: 16.7%
Yes Yes
Artillery Land 80 0.33 Produced by: Factory
Cost: 30.0 cap
Time: 51.4 s
Cost: 2.5 cap/min
Energy: 0.0 /min
Grenade: 3.6 HP/s
Range: 5.0 u
Grenade: 3.0 HP/s
Range: 5.0 u
Grenade: 3.0 HP/s
Range: 1.5 u
Grenade: 3.0 HP/s
Efficiency: 8.3%
No No
Tank Land 210 0.60 Produced by: Factory
Cost: 52.0 cap
Time: 74.3 s
Cost: 3.6 cap/min
Energy: 4.3 /min
Projectile: 8.4 HP/s
Range: 1.5 u
Projectile: 7.0 HP/s
Range: 1.5 u
Projectile: 3.0 HP/s
Range: 1.5 u
Projectile: 7.0 HP/s
Efficiency: 16.2%
No No
SAM Land 100 0.33 Produced by: Factory
Cost: 48.0 cap
Time: 68.6 s
Cost: 3.4 cap/min
Energy: 0.0 /min
Cannon: 3.0 HP/s
Range: 2.5 u
Cannon: 3.0 HP/s
Range: 2.5 u
Cannon1: 10.0 HP/s
Range: 4.0 u

Missile: 20 HP/4s
Range: 8.0 u
Cannon: 3.0 HP/s
Efficiency: 6.3%
No No
Interceptor Air 135 2.50 Produced by: Airport
Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
Cannon: 9.0 HP/s
Range: 3.5 u
Cannon: 9.0 HP/s
Range: 3.5 u
Missiles: 18.0 HP/s
Range: 8.0 u
4 rounds/trip

Cannon: 8.0 HP/s
Range: 3.5 u
8 rounds/trip
N/A No Yes
Striker Air 135 2.20 Produced by: Airport
Cost: 60 cap
Time: 85.7 s
Cost: 4.2 cap/min
Energy: 5.0 /min
Cannon: 12.0 HP/s
Range: 3.5 u
Cannon: 12.0 HP/s
Range: 3.5 u
Missiles: 17.0 HP/s
Range: 7.0 u
4 rounds/trip

Cannon: 8.0 HP/s
Range: 3.0 u
6 rounds/trip
N/A No No
Helicopter Air 120 1.40 60 4.2 5.0 variable variable 0.0
Bomber Air 135 2.10 72 4.2 5.0 variable variable 0.0
Transport Jet Air 135 1.70 60 4.2 5.0 0.0 0.0 0.0
Rocket Air 270 4.00 500 35 20 variable variable 0.0
Submarine Sea 135 0.70 60 4.2 5.0 5.0 0.0 8.3
Destroyer Sea 150 0.90 60 4.2 5.0 3.0 5.0 5.0
Missile Ship Sea 150 0.80 60 4.2 5.0 3.0 30.0 5.0
Landing Craft Sea 110 0.80 60 3.4 4.0 2.0 2.0 4.2
Cruiser Sea 270 0.70 96 6.7 8.0 6.0 8.0 6.3
Merchant Ship Sea 120 0.60 48 3.4 0.0 0.0 0.0 0.0

1) Except Bombers

Structures

Picking Phase

Strategies