Difference between revisions of "Main Page"

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<strong>Welcome to the Line War Wiki</strong>
<strong>Welcome to the Line War Wiki</strong>


The Line War Wiki is a public resource with the intent to provide information about the game. The developers will add official information. The community is invited to add and maintain relevant content.
With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.


= Game Start Sequence =
= Game Start Sequence =
Line 14: Line 14:
! Speed
! Speed
! Production Cost
! Production Cost
| Production Time
! Capital Upkeep
! Capital Upkeep
! Energy Upkeep
! Energy Upkeep
! Surface Damage/s
! Land Damage/s
! Sea Damage/s
! Air Damage/s
! Air Damage/s
! Conquer Damage/s
! Conquer Efficiency
! Conquer Efficiency
|-
|-
| [[Infantry]]
| [[Infantry]]
| [[Land]]
| [[Land]]
| 90
| 90 HP
| 0.36
| 0.37 u/s
| 17
| 17 capital
| 1.2
| 34.0 s
| 0.0
| 1.2 capital/min
| 3.0
| 0.0 energy/min
| 3.0
| Rifle 3.6 HP/s
| 17.9
| Rifle 3.0 HP/s
| Rifle 3.0 HP/s
| Rifle 3.0 HP/s
| 17.9%
|-
|-
| [[Commando]]
| [[Commando]]

Revision as of 13:21, 16 May 2022

Welcome to the Line War Wiki

With the exception of the offline sandbox mode where you can play around as much as you want, Line War is currently a PvP multiplayer-only RTS game. This wiki will grow over time and act as the official manual for the game. The developers will contribute with confirmed official information, and the community is welcome to update this Wiki and add content and new sections to help out new as well as experienced players.

Game Start Sequence

Learn more about the process to analyze and Select World the initial Picking Phase that starts off every match.

Units

Unit Category Health Speed Production Cost Production Time Capital Upkeep Energy Upkeep Land Damage/s Sea Damage/s Air Damage/s Conquer Damage/s Conquer Efficiency
Infantry Land 90 HP 0.37 u/s 17 capital 34.0 s 1.2 capital/min 0.0 energy/min Rifle 3.6 HP/s Rifle 3.0 HP/s Rifle 3.0 HP/s Rifle 3.0 HP/s 17.9%
Commando Land 90 0.44 30 2.1 0.0 5.0 3.0 16.7
Artillery Land 80 0.33 30 2.5 0.0 3.6 3.0 8.3
Tank Land 210 0.60 52 3.6 4.3 8.4 3.0 16.2
SAM Land 100 0.33 48 3.4 0.0 3.0 30.0 6.3
Interceptor Air 135 2.50 60 4.2 5.0 variable variable 0.0
Striker Air 135 2.20 60 4.2 5.0 variable variable 0.0
Helicopter Air 120 1.40 60 4.2 5.0 variable variable 0.0
Bomber Air 135 2.10 72 4.2 5.0 variable variable 0.0
Transport Jet Air 135 1.70 60 4.2 5.0 0.0 0.0 0.0
Rocket Air 270 4.00 500 35 20 variable variable 0.0
Submarine Sea 135 0.70 60 4.2 5.0 5.0 0.0 8.3
Destroyer Sea 150 0.90 60 4.2 5.0 3.0 5.0 5.0
Missile Ship Sea 150 0.80 60 4.2 5.0 3.0 30.0 5.0
Landing Craft Sea 110 0.80 60 3.4 4.0 2.0 2.0 4.2
Cruiser Sea 270 0.70 96 6.7 8.0 6.0 8.0 6.3
Merchant Ship Sea 120 0.60 48 3.4 0.0 0.0 0.0 0.0

Structures

Picking Phase

Strategies